Challenging and Innovative Programmes of Learning

Pupils progressively develop knowledge that is meaningful to them through themed programmes of learning. Activities relating to today’s fast paced technological world, together with significant differentiation built into every lesson, means that pupils of all abilities are challenged and enjoy their learning.

In Year 7 pupils follow a theme based on secret agents; in Year 8 they organise a world tour for a band, solo artist or organisation of their choice; in Year 9 they produce and launch a new app.

Digital assets are provided for each activity. Accordingly, pupils appreciate being able to spend time on the more interesting higher level tasks rather than the lower level tasks of searching the Internet for images or text, or formatting documents. Pupils themselves notice their learning is accelerated as a result of using Eduschemes.



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Organising

Get pupils ready for the year ahead.

School network, acceptable use, e-safety, viruses, files and folders, zipped folders, learning platforms, blogs, graphics, text editing, Mission task: Plan a Mission.


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Communication

e-Communicate for a purpose.

Audience and purpose, image storage and file types, slide masters, evaluate different techniques, Mission task: Produce the Mission America Briefing.


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Visual Programming

Apply the three basic logic structures.

Use flowcharts, input and output, interpret coordinates, controlling movement, interaction, variables, re-use code, Mission task: Escape Simulation.


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Modelling

Develop fluency with modelling concepts.

Basic formulae; apply to increasingly complex scenarios, interpret models, design tasks, Mission task: Top Secret Mission Costs.


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Exploring Data

A thorough grounding in all things data.

Find errors with data, cleanse data, surveys, design and build multiple tables and forms, how data is stored, complex queries (multiple criteria and operators), components of a computer system, Mission task: Computerised Devices for a Surveillance Mission.


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Organising for the Web

How to get organised and be safe whilst web working.

Browser bookmarks, advanced searches, timeline planning, web services, cloud computing, e-safety, online presentations, Tour Task: Plan Interviews.


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Digital Media

Learn and practise numerous techniques and produce a stadium mix according to a timeline plan.

Transparency, layering, logos, wristband, sound editing, sound effects, sound recording, Tour Task: Radio Chatshow.


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Visualisation

Analyse and present data in different ways.

Complex models, object linking and embedding, route planners, cost benefit analysis, advanced graphs, develop infographics, Tour Task: Track Payments.


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Web Programming

Build web pages using HTML.

Webpage elements, HTML, debugging code, inline styles and tags, design, iframes and embed, designing for mobile devices,Tour Task: Mobile Website.


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Networks and the Web

How hard-wired and mobile networks work.

Sort and filter data, wireless networks costs, cabling survey, how networks work, advanced animation, network diagrams, Tour Task: Specify a Network.


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Organising Business

Considerations for your Business.

Hacking, encryption, domain names and how the web works, multitasking and multithreading, graphics, icon sets, Challenge: Team Business.


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Python Profits

Python Programming in a Business Context.

Variables, data types, input/output, creating programs with calculations, assignment/equals, selection, loops, debugging and modifying code, Challenge: Make a Million.


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Website Coding

Produce Full and Interesting Websites.

Debugging, styling images, hyperlinks, adding CSS external style sheets, inline styles comparison, site structures, colour schemes, Challenge: Promo Site.


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Advanced Data

Find Out how Devices Use Data.

Large data sets, sorting algorithms, capacity, data representation, binary conversion and addition, absolute and relative addressing, collecting data on-line, Challenge: Massive Data.


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Smartphone Apps

Programming Techniques to Produce an App.

Programming command line and GUI interfaces, pseudo code, selection (IF), coordinates, procedures, variables, app development, Challenge: Converter App.


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Full Coverage of the New Computing Curriculum

All content from the new computing curriculum is included. There is a carefully planned increase in demand from one activity to the next so that new, more technical, knowledge becomes embedded. Pupils enjoy this progressive challenge and are able to independently extend their learning.

Eduschemes also apply sustainable learning techniques, such as gentle repetition, to ensure the whole class moves forward together.

  • Algorithms (sorting and searching)
  • Two or more programming languages (visual programming, HTML & CSS, Small Basic)
  • Data structures (lists and tables)
  • Modular programs with procedures
  • Three basic logic structures; sequence, selection and loop.
  • Debug programs
  • Flowcharts and pseudo code
  • Hardware and software components (and how they communicate)
  • How data is stored
  • How instructions are executed
  • Binary digits
  • Using multiple applications
  • Use, create, re-use, evaluate and re-purpose digital artefacts
  • Protect on-line identity and report concerns
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Cross-curricular content

  • Cross-curricular work is designed to underpin learning across the curriculum, with an emphasis on literacy and numeracy.
  • Independent reading
  • Class reading activities
  • Comprehension style exercises
  • Reference to spell checker
  • Written work
  • Order of operations
  • Plotting a line graph by hand
  • Coordinates using positive and negative axis
  • Data analysis
  • Presenting data using infographics
  • Estimating
  • Percentages
  • Variables
  • Continents, Countries, States and Cities
  • Keys
  • Scales
  • Use a route planner to plan a UK tour
  • Timeline planning
  • Role plays
  • Profit and loss
  • Research costs, comparison analysis and conclusion
  • e-Safety
  • Team working
  • Communication through problem solving